Indie Rodeo
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Schedule

Two days of straight talk. Tap a row for the full rundown.

Day 1 · Game Business Bootcamp

First Ride · September 11

A Second Wind in Games Media

Nick CalandraSecond WindNick Calandra
The backstory of Second Wind's escape from corporate shackles, and how game studios can navigate an even more challenging independent games media world.

Game Funding: Lessons from Outersloth

Victoria TranInnerslothVictoria Tran
What's it like funding games? This talk looks into what it's like running Outersloth, an indie game fund created from the success of the game Among Us. See what happens when you submit a game and real case studies of why certain games got signed, their pitch decks, and the concerns they addressed. This isn't a talk about how to make the perfect pitch - this is all about showing you the real decisions and process that happen behind the scenes!

Calgary Games Kiln: Inner Workings and Project Showcase

Jason Della RoccaExecution LabsJason Della Rocca
This session will cover the inner workings and processes behind the inaugural edition of the Kiln, including goals and objectives for the ambitious program. The inside look will be followed by a rapid-fire introduction of the first 5 projects.

Self-publishing for indies

Kirsten-Lee NaidooEvil Landfall?Kirsten-Lee Naidoo
This talk will cover what it means to self-publish your games, focusing on practicalities and best practices. Using examples from our work at Landfall, I'll break down what's worked for us, what hasn't, and how developers can approach self-publishing sustainably.

Be Small; Win Big

Kristian RobertsNordicityKristian Roberts
Recent shifts in the game industry have shown us that small teams can make big games – Team Cherry (Hollow Knight), Aggro Crab and Landfall (PEAK), and semiworks (R.E.P.O), have outsold and outgrossed many of their AAA counterparts in 2025. The key to success for these indie studios? Having the right team composition and business acumen to capitalize on emergent opportunities for indie game development and self-publishing. In this lecture, Kristian Roberts (CEO, Nordicity) guides aspiring and emergent game studios – and the partners who support them – through the skill sets and roles needed to create sustainable game studios in an increasingly accessible but competitive market. Kristian will explain how integrating marketing, community management, and business intelligence practices from the very formation of a studio can be the fundamental difference between success and failure.

Day 2 · Game Maker Talks

Last Stand · September 12

Failing Forward: How to finally (mostly) stop sucking at making video games

Matt StrnadFrozen Flame InteractiveMatt Strnad
Insight and retrospect from one indie dev, who went from studio "golden boy", to almost leaving game development forever, to releasing the biggest, most pivotal game of his career.

Contracts (and How to Conquer Them)

Andrea NgDevolver DigitalAndrea Ng
Contracts can be daunting, dense or just plain aggressive. Together we'll dispel the lurking shadows by starting with the basics (what is a contract really?) and then branching out into specific things to look out for when publishing your game.

Your Game Is Already A Harness: Practical Tools and Techniques For Rapidly Iterating on Games With AI

Kyle KukshtelUnityKyle Kukshtel
Agentic AI engineering is here, but many of the hyped tools and techniques aren't geared towards what games can (and can't) already do well. Kyle wades through the cruft, and will show you specific ways you can make your game legible to AI agents to drive better development outcomes.

How to Make Steam Sales Work for You

Amulya DatlaDevolver DigitalAmulya Datla
Learn how to master the basics of Steam sales and bundles and have these work for you at launch and beyond.

The Freelance Mercenary's Guide to Surviving Game Art

Jon Romero RuizLegendary IllustratorJon Romero Ruiz
A candid, darkly funny journey through 14 years of freelance game art while learning to adapt, survive, and face the impostor within... without losing yourself.

Making Gameplay Moments Stick

Cory DarbyThornityCory Darby
Why do certain gameplay moments stick with players, get shared, and define a game? In this talk, Cory breaks down how Aarimous & Thornity designed standout moments in A Game About Feeding A Black Hole through pacing, anticipation, novelty, clarity, and payoff. Using examples from the game, he shows how memorable moments can be deliberately designed and not left to chance.

One more still at large. The posse ain't full yet.

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Speaker to be announced